News

 
  • 01 Mar

    The Sleeping Dragon Has Awoken, And Is Filled With A Terrible Resolve

    RubyMotion has been under my stewardship for almost two years now. When it comes to my personal projects, I am a "move fast and break stuff" kind of person. But with the immense responsibility of RubyMotion and accountability to other developers, I took this time to think very carefully about the future of RubyMotion. It's now finally time to execute on my long term vision.

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  • 13 May

    RubyMotion Moving Forward - One Year Later

    It's been a full year since I acquired RubyMotion and became its steward. Over this time, RubyMotion has pushed thirteen releases (and is about to push number fourteen). Throughout this process, I have genuinely listened to the community's feedback and incorporated it within each release. Here are some highlights of what's changed.

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  • 12 Feb

    RubyMotion's Guiding Principles

    About eight months ago, I acquired RubyMotion. It's been a very busy time. Apple released High Sierra and the iPhone X. Both iOS and Android are pushing for mandatory 64-bit support on their platforms (iOS 11.0 is 64-bit only, in fact). With a lot of the work to support all these changes behind us, I finally got a chance to think about RubyMotion's guiding principles and what sets this platform apart from others out there. These guiding principles will provide the framework for future RubyMotion work. Here they are. Give them a read. Talk about them in the Motioneers Slack Channel (I'm always there, so feel free to DM me if you need to).

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  • 14 Mar
 
 

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